Kyle Stevens
Software Engineer - Microchip Technology
Bachelor's of Science - Computer Science (Software Engineering) - 2021
Master's of Science - Computer Science (Cybersecurity) - 2022
(kylebstev@gmail.com)
About Me
I am an Arizona State University Alumni with a Master of Computer Science Degree in Computer Science(Cybersecurity) and a Bachelor of Science in Computer Science(Software Engineering). I participated in competitive underwater robotics with ASUR at ASU working as a developer(2018-2022), Software Lead(2020-2021), and Vice President(2021-2022). During this time I worked on developing I2C communication protocols, robot controls, and performed research into camera vision control guidance.
Projects
- Murder Mansion Mystery Game - Rework of a project from CSCafe github community.(Under Development)
- Dodge Blocks - Pygame program, using diagonal control scheme to dodge flying blocks.(Finished Development)
- Square Rain - Pygame program, character must dodge falling blocks.(Finished Development)
- Flappy Square - Pygame clone of Flappy Bird.(Finished Development)
- Task Tracker - JavaFX based program to track lists of tasks.(Finished Development)
- I2C Wire Protocol - Linux based i2c communication of pwm motor values between an RPI/Nvidia Jetson and a Arduino/Equivalent Microcontroller.(Finished Development)
- ParkIt - Godot based game about parking cars.
- Skyline Sort - Python class implementation of the skyline operator for N sorting categories.
- Itch.io - Itch.io Library of Smaller Projects and Game Development